Oath of the Gatewatch Standard Pauper Set Review

Click on the Planeswalker of your choice above for the link to the video containing all of this sweet content:

1)Review Hits and Misses From Battle for Zendikar

2)Review Newly Legal Up-Shifted Commons

3)Review Oath of the Gatewatch

4)Showcase Roberto’s stats site.

5)Color Rankings in Oath

6)Top 10 Oath Commons

7)SPDC Time Change (sponsored by Cardhoarder)

Grading Scale

A = Bad-Ass // Build-Around
(Treasure Cruise, Gurmag Angler, Temur Battle Rage)

B = Solid Playable
(Mardu Hordchief, Eldrazi Skyspawner, Read the Bones, Fiery Impulse, Snapping Gnarlid)

C = Borderline Playable
(Kill Shot, Negate, Disdainful Stroke, Kalastri Healer, Tajuru Stalwart)

D = Borderline Unplayable (potentially good sideboard)
(Erase, Dispel, Rakshasa’s Secret, Boiling Earth, Naturalize)

F = Strictly Unplayable
(The majority of commons fit into this category)

Color Ranking
5) White
4) Green
3) Red
2) Blue
1) Black

Top 10

10)Sweep Away

9)Saddleback Lagac

8)Brute Strength

7)Corpse Churn

6)Isolation Zone

5)Expedite

4)Umara Entangler

3)Oblivion Strike

2)Slip Through Space

1)Grasp of Darkness

 

BONUS:   Now LEGAL – Commons that have been up-shifted in rarity in Standard

Arc Lightning
Cruel Revival
Death Wind
Fiery Conclusion
Grasp of Darkness
Knightly Valor
Pilgrim’s Eye
Pyrotechnics
Rolling Thunder
Runed Servitor
Sigiled Starfish
Strider Harness
Totem-Guide Hartebeest

 

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Pillars of the Format – Post BFZ Standard Pauper Metagame Analysis

Click on the Gruesome Slaughter to launch the YouTube Video Podcast Blog!

#standardpauper

+ = recommended for play

Delve

Gurmag Angler+, Treasure Cruise+, Sultai Scavenger+, Hooting Mandrills+

Delve Enablers

Evolving Wilds+, Tormenting Voice+, Rakshasa’s Secret, Gurmag Drowner, Scout the Borders, Taigam’s Scheming

Tokens

Dragon Fodder+, Ghirapur Gearcrafter+, Eldrazi Skyspawner+, Incubator Drone, Eyeless Watcher+, Call the Scions, Sandsteppe Outcast+, Mardu Hordechief+

Overruns

Kytheon’s Tactics+, Trumpet Blast+, Inspired Charge, War Flare, Swarm Surge, Rush of Battle

Sweepers

Boiling Earth+ (honorable mention Twin Bolt+)

#standardpauper

Card-Draw

Treasure Cruise+, Read the Bones+, Tormenting Voice+, Artificer’s Epiphany, Weave Fate, Jeskai Sage+, Palace Familiar+, Vulturous Aven+, Altar’s Reap+

Card-Selection

Anticipate+, Gurmag Drowner, Seek the Wilds, Scout the Borders

Landfall

Makindi Sliderunner+, Snapping Gnarlid+, Valakut Predator+, Territorial Baloth, Swell of Growth

Removal

Fiery Impulse+, Twin Bolt+, Touch of the Void+, Bathe in Dragonfire, Sarkhan’s Rage+, Boiling Earth+, Arrow Storm, Bring Low, Bone Splinters+, Reave Soul, Debilitating Injury+, Complete Disregard+, Flesh to Dust, Unholy Hunger+, Flatten, Silumgar Butcher+, Gideon’s Reproach, Kill Shot, Sandblast, Sheer Drop, Plummet, Aerial Volley, Claustrophobia, Tightening Coils

#standardpauper

Counterspells

Dispel, Negate+, Disdainful Stroke+, Cancel, Spell Shrivel+, Calculated Dismissal, Bone to Ash+, Contradict, Rakshasa’s Disdain

Discard

Duress+, Rakshasa’s Secret, Deadbridge Shaman, Mire’s Malice, Nightsnare

Ingesters

Benthic Infiltrator, Mist Intruder, Sludge Crawler, Culling Drone, Dominator Drone

Processors

Ruin Processor+, Murk Strider, Oracle of Dust

Unblockable Creatures

Benthic Infiltrator+, Elusive Spellfist+, Coralhelm Guide, Subterranean Scout, Mystic of the Hidden Way

Hexproof Creatures

Conifer Strider, Whirlwind Adept

Edicts

Celestial Flare

Bounce Effects

Clutch of Currents+, Disperse+, Force Away, Separatist Voidmage, Murk Strider

#standardpauper

Time Ebb Effects

Whisk Away+

Lifegain

Abzan Guide, Butcher’s Glee+, Feed the Clan, Sidisi’s Pet, Arashin Cleric+, Student of Ojutai+, Resupply, Courier Griffin, Kalastria Healer, Stone Haven Medic, Cleric of the Forward Order

One-Shot Kill Combos

Nantuko Husk + Subterranean Scout + tokens/creatures

4 Power or more creature + Temur Battle Rage + Pump spells

Thanks for listening!

#standardpauper

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Battle for Zendikar Standard Pauper Set Review with Bonus Metagame Shift Farewells to M15 + Theros Block

Click on the Gideon above for the YouTube VLog/Podcast Style Set Review!

Picture Credit: TheManaSource

Most Relevant Cards Rotating out of the Standard Pauper format when BFZ becomes legal (in no particular order; actually, in color/alphabetical order):

M15
Heliod’s Pilgrim
Pillar of Light
Raise the Alarm
Triplicate Spirits
Divination
Peel From Reality
Black Cat
Festergloom
Sign in Blood
Lightning Strike
Elvish Mystic
Satyr Wayfinder
Radiant Fountain

Theros
Gods Willing
Hopeful Eidolon
Last Breath
Scholor of Atheros
Wingsteed Rider
Benthic Giant
Griptide
Disciple of Phenax
Gray Merchant of Asphodel
Akroan Crusader
Traveler’s Amulet

Born of the Gods
Akroan Skyguard
Nullify
Retraction Helix
Scouring Sands
Charging Badger

Journey into Nyx
Lagonna-Band Trailblazer
Rise of Eagles
Font of Return
Flurry of Horns
Magma Spray
Satyr Hoplite

Most Relevant Archetypes Leaving the Format

1) Heroic
2) Black Devotion

——————————————————————————————-

Battle for Zendikar Set Review

A = Bad-Ass // Build-Around
(Treasure Cruise, Gurmag Angler, Ghostly Flicker)

B = Playable
(Akroan Skyguard, Nullify, Read the Bones, Lightning Strike, Nessian Asp)

C = Borderline Playable
(Kill Shot, Negate, Bolt of Keranos, Invasive Species)

D = Borderline Unplayable/Potentially Good Sideboard
(Erase, Cancel, Feast of Dreams, Scouring Sands, Naturalize)

F = Strictly Unplayable

Color Ranking
5) White
4) Black
3) Green
2) Red
1) Blue

Top 10

10) Ruin Processor

9) Boiling Earth

8) Bone Splinters

7) Snapping Gnarlid

5) Complete Disregard

4) Makindi Sliderunner

3) Touch of the Void

2) Clutch of Currents

1) Eldrazi Skyspawner

Follow me on Twitter @DrChrisBakerDC
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Join us for SPDC (Standard Pauper Deck Challenge) on Sundays at 11:30am PST
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Magic Origins Standard Pauper Set Review

A = Bad-Ass // Build-Around
(Treasure Cruise, Grey Merchant of Asphodel, Ghostly Flicker)

B = Playable
(Akroan Skyguard, Nullify, Read the Bones, Lightning Strike, Nessian Asp)

C = Borderline Playable
(Kill Shot, Negate, Bolt of Keranos, Invasive Species)

D = Borderline Unplayable/Potentially Good Sideboard
(Erase, Cancel, Feast of Dreams, Scouring Sands, Naturalize)

F = Strictly Unplayable

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Magic Origins Set Review Video

(click on the picture below to follow along)

Color Rank (based on the amount of impact this color will have on the current/new format)

5) Green

4) Blue

3) White

2) Red

1) Black

Top 10 Commons

Honorable Mention

HM) Separatist Voidmage

4 mana Man-o-War kills tokens, resets your own Garys, and unlocks Pacified friends. Could be to expensive but effect has always been strong due to it’s flexibility.

10) Nantuko Husk

I can see a Rakdos tokens, Collateral Damage/Act of Treason deck coming together.  Orzhov Tokens with Mighty Leap could end some games, too.

9) Undead Servant

Get 3 in the yard then play this and re-cast it with bounce effects for a lot of 2/2s – sounds busted for a common.  The setup cost is often so high that you won’t be able to get max value but a Golgari delve shell could put this to good use.

8) Ampryn Tactician

Helps RW tokens push the mid-game by creating a threat that can’t be swept away with Festergloom/Scouring Sands while providing an immediate boost to get damage through or to trade tokens up. Sometimes your creatures are all dead and Trumpet Blast/War Flare is a blank. This card won’t be blank at those times, albeit at the cost of being hit by Nullify/Bone to Ash.

7) Bonded Construct

Great with other aggressive creatures and haste creatures. There are no other 2 power one drops in the format and this can go in any deck, but really only belongs in a mono-colored deck without any enters the battlefield tapped lands.  Welcome to the mono-red squad, Mr. Bond.

6) Cleric of the Forward Order

Clearly only insane if mono-red is top tier but the potential for turn 4 gain 20 total life is too much for any W/x control deck to pass up. (play #1 on turn 2, #2 turn 3, and #3 & #4 on turn 4 without any of them dying or you missing a land drop!)

5) Ghirapur Gearcrafter

Ghirapur Gearcrafter

Sandsteppe Outcast #5-8 will likely grace Boros tokens but the X/1 vulnerability to sweepers might make it too easy to sweep out of the sideboards.  Still solid with Impact Tremors.

4) Mage-Ring Bully

Quite the upgrade to Valley Dasher. Bully will be beating down and the prowess will ensure he is always the biggest kid at school.

3) Fiery Impulse

Cheap removal that can sometimes kill X/3s will help Izzet Control remain top tier, especially after Magma Spray rotates out.

2) Celestial Flare

Finally, we have an answer to hexproof other than Nullify and Disdainful Stroke.  Often easy to play around, white will have to became a base color in an Azorius or Jeskai deck to support this, but I think it will be worth it unless the meta shifts to compensate for it.

1) Reave Soul

The old soul in the art looks quite defeated.  This removal doesn’t quite purify every soul lurking out there but for 2 mana it will often trade up, giving black it’s first efficient and playable 2 mana removal spell since Pharika’s Cure.

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Running It Back with Mono Blue Control v2.0 *1st @SPDC 29.07*

I took last Sunday off from SPDC hosting duties to go party at the Bay to Breakers run/costume extravaganza in San Francisco, CA after winning with Mono-Blue Control 2 weeks ago.  I made some suggestions on what I would change should I run the deck back, and I stuck to those suggestions, and then made a few more!

Main

+1 Voyage’s End
+1 Rise of Eagles
+1 Palace Familiar
+1 Whisk Away
+4 Divination

-1 Cancel
-1 Disdainful Stroke
-1 Nimbus Naiad
-1 Enhanced Awareness
-4 Weave Fate

Side

+1 Sidisi’s Faithful
-1 Aqueous Form

Follow along as I explain the card choice changes and the breakdown of each play throughout the tournament by clicking on the pretty picture below:

Aside on MTGO vs IRL Game Integrity and Rewarding Sportsmanlike Behavior

In game 2 of the top 4 I made a misclick where I failed to block a 3/2 with my 0/4.  I meant to block it, but some lag and a momentary lapse in my concentration resulted in the classic ‘MODO mislclick’.  So I took 3 damage that I should not have taken.  I clearly was frustrated by this play, evidence by my blank expletive of “dammit ha,” which you can see got censored by the chat filter.

So I made a mental note at that point – I should be at 16 instead of 13 life – let’s play on and see what happens – most of the time it won’t be relevant and if I win then it doesn’t matter, but if I lose maybe it would, maybe it wouldn’t matter.  Well wouldn’t you know it, my life total becomes relevant.  I have my opponent dead on board but with 2 Impact Tremors in play and me at 4 life – he had one out – Dragon Fodder.  And of course he hit it!   If I was at 7 life he would have died to my flyers the following turn.

With the goblin minions on the stack I engage in an admittingly passive aggressive conversation with him, basically stating my case.  I let him know that I have conceded in other spots like this before (to Forli when he misclicked with the Retraction Helix/Scribe combo when I was dead on board) back in the first event of this season, also a top 4 match-up.  I did so because I believed it was the right thing to do.  There’s such a small chance that I would have made the mistake of not blocking IRL that it seems ridiculous to have the outcome of the game decided by that play.

My argument was that my mistake would never have happened IRL magic, so the integrity of our game was compromised by my misclick.  I didn’t expect my argument to work, and I told him he had complete control of the situation, because lethal damage was on the stack for me.  If I proceeded the game then I would die.  Either I will time out or he would make it perfectly clear that he will not be conceding.  After some time passed he had a change of heart and decides to concede the game.  My logic made sense or he just didn’t want to make me mad?!

Game 3 is a game I thought I was losing every single turn, until the second to last turn where I devised a plan to win in 2 attacks that would only work if he had nothing relevant.  A single removal spell on my 2/2 bird would end it in his favor.  It was the closest game of the tournament, and game 2 was the likely the second closest.  I thought it would have been justice for me to get streamrolled game 3, but the MODO gods had other plans.

In an effort to reward Thunderus/JohnnyinaBucket for showing good sportmanship, I decided to gift him my prize difference between what I won and what I would have won if he did not concede.  I went on to get 1st place, 7 tickets, where I would have only won 2 tickets, so I am hooking him up with 5 tickets.  I did not coerce him into conceding with this prize split – I chose to do this after the fact because I want players to understand that this is how you should be treated for doing the right thing.  Obviously there are tons of scenarios where we will forget to make a land drop or F6 through our whole turn, which will inevtitabley change the course of the match, but won’t necessarily merit the pity plea of “please scoop to me.”  Exercise good judgement, make a reasonable argument, and give your opponent control of the situation.  If they choose not to scoop then you need to be fine with that, too.  Maybe don’t make those mistakes next time!  Either way someone is going to feel the sting of defeat after the match concludes.  Realize that the pain will fade and you will get to play again another day!

Our character gets tested through the game of magic time and time again.  We all have opportunities to show our true colors.  I want to inject good-natured, casual/competitive spirit into this community just I used to do with the juniors I used to teach tennis to at college prep camps.

I hope that the standard pauper events I host and participate in create a welcoming environment so that more players will continue to join them.  While I know I was the beneficiary of an act of a good sport this time, realize that I hope to live up to the same standard in the future, and I believe I have in the past.  If I don’t – please call me on it.  As iron sharpens iron, so to does man sharpen man!

Thanks for reading and I hope you enjoy the videos 😀  Mono Blue Rules!

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Mono Blue Control *1st @ SPDC 29.05*

I’ll let the video do all the heavy lifting.  Click on the scary island and enjoy 😀

Follow me on Twitter @DrChrisBakerDC

Standard Pauper Players Clan Blog
Free Standard Pauper Tournaments on MTGO sponsored by PDC Magic.com

Join us for SPDC (Standard Pauper Deck Challenge) on Sundays at 11:30am PST
(Free to enter – 15 ticket prize pool – 7-4-2-2 to top 4)

Izzet Blitz *1st SPDC 28.07*

If you’ve played NFL Blitz in your tender childhood years, then you know what it’s like to lay the smack down with some of the most punishing tackles and flagrant late hits the gridiron has ever seen.  My favorite defensive scheme was “Suicide Blitz” which was an all out attack on the quarterback.  You either get the sack for a loss of yards or they most likely score or get a huge gain that play.  Suicide blitzing was fun and created a lot of turnovers – it put the pressure on them to make a good counter play.  A classic high risk, high reward scheme.

Standard Pauper’s Izzet Blitz seeks to accomplish a similar task – to put the opponent on the defensive if possible and bring the beats!  Swarm them so hard they F6 on accident through their own turn, search for the wrong land with Evolving Wilds, and target the wrong creature with a spell meant for their hero!  OK that’s not exactly plausible, but that intensity is what this deck is trying to harness!

Click on the link below for the deck tech and my journey to 1st place at SPDC 28.07 today.  As they say, the best offense is a good defense!  Readyyyyy – Blitz!

I hope you’re looking forward to brewing with Dragons of Tarkir in the mix as much as me! Thanks for watching 😀

Follow me on Twitter @DrChrisBakerDC
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